Major Softwares

  INDEX PAGE

  1. 簡介
  2. Java, Android和LibGDX好書推介
  3. Java, Android和LibGDX要學的知識
  4. 用Windows寫Java程式
  5. 用Eclipse寫Java程式
  6. 用Eclipse寫Android程式
  7. 用Eclipse寫LibGDX程式
  8. Standard Java Naming Conventions
  9. System.out.println()的用法和意思
  10. Where is main() method in Android?

LibGDX - Splash & Menu Screen

  1. LibGDX: World, Texture, Background, Camera, Viewport, Screen & OpenGL
  2. LibGDX: Texture, TextureRegion, SpriteBatch & Sprite
  3. UML(Unified Modeling Language): Class Diagram
  4. Type Casting, Upcasting & Downcasting
  5. @Override的用法和意思
  6. LibGDX: Scene2d & Graphical User Interface(GUI)
  7. LibGDX: Splash Screen
  8. LibGDX: Texture Packer
  9. LibGDX: BitmapFonts, JSON & Skin
  10. Android: R.java File
  11. Android: onClick事件的5種實現方式
  12. LibGDX: Game Menu Screen
  13. LibGDX: Advanced Game Menu Screen (using Abstract Screen)
  14. LibGDX: Disposable Interface
  15. Java & LibGDX: super keyword
  16. LibGDX: Advanced Game Menu Screen (using AssetManager)
  17. Java: Array, Arrays, List, ArrayList & LibGDX: Array
  18. LibGDX: File I/O (Preferences)
  19. LibGDX: Game Level Selection Screen
  20. LibGDX: Advanced Game Level Selection Screen (using AssetManager)

LibGDX - Tiled 2D Platform Game

  1. LibGDX: Lifecylce (Render() Method)
  2. LibGDX: Delta Time
  3. LibGDX: Animation & Spritesheet
  4. LibGDX: Keyboard, Mouse & Touch Screen Control
  5. Input Control (Polling VS Event Driven Input)
  6. LibGDX: Tiled (Background and Foreground)
  7. LibGDX: Jumping Action
  8. LibGDX: Tiled (Collision Detection)
  9. LibGDX: Tiled (Bullet Class)
  10. LibGDX: Audio (Sound & Music)
  11. LibGDX: Tiled (Scrollable Background with Camera & HUD)
  12. LibGDX: WorldController & WorldRenderer Class

LibGDX/Java - Card Game No.1 - Blackjack

  1. LibGDX: Install & Setup Android Studio IDE
  2. LibGDX: Use Android Studio to Run Java Hello World
  3. LibGDX: Use Android Studio to Run LibGDX Hello World
  4. Adobe Illustrator: Basic Components Part 1
  5. Adobe Illustrator: Basic Components Part 2
  6. Adobe Illustrator: BlackJack Table & Cards
  7. LibGDX: Blackjack Animation
  8. LibGDX: Interpolation
  9. Java: toString() Method
  10. Java: Blackjack Shuffle Methods
  11. LibGDX: Blackjack Shuffle Method
  12. Java: Blackjack Card Game

LibGDX - Others

  1. Making and Displaying App Icon
  2. LibGDX: Displaying Traditional and Simplified Chinese Characters
  3. LibGDX: Handling Different Screen Resolutions

Unity Game Engine & C#

  1. Visual Studio: C# Hello World
  2. Unity: C# Hello World
  3. Unity: Handling Different Screen Resolutions
  4. Unity: Life Cycle
  5. Unity: StartCoroutine, StopCoroutine, IEnumerator & Yield
  6. Unity: Splash Screen
  7. Unity: Fonts, Traditional and Simplified Chinese Characters
  8. Unity: GameObject, Class Object, new & Instantiate
  9. Unity: Start Screen with Glowing Animated Button
  10. Unity: C# Get & Set Modifier
  11. Unity: Delegates & Events
  12. Unity: File I/O, Read & Write Text File & PlayerPrefs
  13. Unity: Game Level Selection Screen
  14. Unity: Game Menu Screen & ScreenManager
  15. Unity: Encrypt and Decrypt Text File
  16. Unity: Options Menu Screen
  17. Unity: Convert Numbers Image to Custom Font

Unity - Card Game No.1 - Blackjack

  1. Unity: Blackjack Card Game - Part 1 (Full Game)
  2. Unity: Blackjack Card Game - Part 2
  3. Unity: Blackjack Card Game - Part 3
  4. Unity: Blackjack Card Game - Part 4
  5. Unity: Blackjack Card Game - Part 5
  6. Unity: Blackjack Card Game - Part 6
  7. Unity: Blackjack Card Game - Part 7

以下是預告-Coming soon!


Secret Weapon No.1

  1. Unity: Card Game No.2

Advanced Programming

  1. Unity: GPS Programming
  2. Unity: User Login System
  3. Unity: Augmented Reality (AR)

Secret Weapon No.2

  1. Unity: GPS & AR Application

第45節 - LibGDX: Use Android Studio to Run LibGDX Hello World

這一節我會介紹如何用Android Studio IDE(Integrated Development Environment)執行LibGDX的第一個程式- Hello World。

Step 1-下載LibGDX Project Generator

http://libgdx.badlogicgames.com/download.html網站下載最新LibGDX Project Generator。

LibGDX:  Use Android Studio to Run LibGDX Hello World

    下載完成後,照以下步驟輸入資料:

  1. 輸入有關資料。

  2. 選擇「Desktop」,「Android」和「Html」。

  3. 按一下「Generate」。

LibGDX:  Use Android Studio to Run LibGDX Hello World
  1. 按一下「Yes」。

  2. 按一下「Yes」。

LibGDX:  Use Android Studio to Run LibGDX Hello World
  1. 直到 BUILD SUCCESSFUL出現,關閉Libgdx Project Generator。

LibGDX:  Use Android Studio to Run LibGDX Hello World
  1. 開啟Android Studio,選擇「Import project(Eclipse ADT, Gradle, etc.)」。

LibGDX:  Use Android Studio to Run LibGDX Hello World
  1. 選擇「MyDemo43」。

  2. 按「OK」。

LibGDX:  Use Android Studio to Run LibGDX Hello World
  1. 選擇「Run」,再選擇「Edit Configurations...」。

LibGDX:  Use Android Studio to Run LibGDX Hello World
  1. 選擇「DesktopLauncher」,再更改「Working directory:」。

LibGDX:  Use Android Studio to Run LibGDX Hello World
  1. 選擇android的「assets」。

    注意,選擇android的「assets」是把android的「assets」內的資源(例如圖片檔案)與LibGDX的Desktop共用。

  2. 按「OK」。

LibGDX:  Use Android Studio to Run LibGDX Hello World
  1. 選擇「DesktopLauncher」。

  2. 選擇「Run 'DesktopLaunche...main()'」執行程式。

LibGDX:  Use Android Studio to Run LibGDX Hello World
  1. 這就是LibGDX預設的第一個程式(Hello World!)。